Release UbiArt Framework as an Open Source Engine”. Ubiart Framework was designed for artists and has the potential to bring a revolution in the Gaming Industry. They still have at least couple games in development which are using UbiArt FrameWork. Unfortunately, it’s never that simple – there tends to be a trade-off between art direction and gameplay in a lot of titles, consequential of discrepancies between developmental departments, end vision or simply time constraints. For a lot of gamers, it doesn’t matter how a game looks – to get them playing through to the end of a release, the developer will have to make it play, too. Diversification is becoming more and more important to Ubisoft particularly, and the publisher’s UbiArt Framework is spear-heading the expedition into innovative, interesting territory. Games™ sits down with Valiant Hearts associate producer Guillaume Cerda to talk about how the UbiArt Framework allows smaller teams to make the most of their time and creativity As we witness the console market embrace new digital distribution methods and support the indie development scene, it’s becoming more and more important for the industry’s publishing behemoths to venture outside of the reliable old triple-A game and take risks, gamble with new IP.